How much remuneration could one reasonably expect for the content they create and share online?
Isn’t this the domain of sharing and creating virtual objects (content) and receiving remuneration for their use by others virtually?
If we disconnected the monetization layer from the content creation layer and establised a common data (content) sharing that enables circles of trust relationship management. Centralized on the original content creator’s source system. Shared with a group owned cloud to backup and mirror each member and their content.
Have you ever wondered what’s all the fuss about FaceBook and other social media sites? As one of my mentors said, “it’s the data stupid!”
Take for example digitalselfie an open source software project that’s a Chrome extension. See a sample screen shot below.
The longer the extension is installed, the more data it has work with and correspondingly the same with the history you have on FaceBook with your profile. A portion of the about page from the Data Selfie site follows…
Data Selfie explores our relationship to the online data we leave behind as a result of media consumption and social networks. In the modern age, almost everyone has an online representation of oneself and we are constantly and actively sharing information publically on various social media platforms. At the same time we are under constant surveillance by social media companies and “share” information unconsciously. How do our data profiles, the ones we actively create, compare to the profiles made by the machines at Facebook, Google and Co. – the profiles we never get to see, but unconsciously create?
This Original XBox (mine is Moddied) and
using something like
“XBMC4Xbox is a free and open source media player software made solely for the first-generation Xbox video-game console. Other than the audio / video playback and media center functionality of XBMC4Xbox, it also has the ability to catalog and launch original Xbox games, and homebrew applications such as console emulators from the Xbox’s built-in harddrive.”
XLink Kai: Evolution VII is a global gaming network, bringing together XBox users, PlayStation2, Gamecube, DS and PSP users to the one community. Whereas other tunnelling applications stick to their roots, at XLink, we like to think of ourselves as pioneers, breaking new boundaries and trying new things.
http://www.xbmc4xbox.org.uk/ is a great resource.
KODI, Emby and Plex look to be viable options. As always, choices to explore in the Open Source community. Just one of the many things happening in The Source Lab workshop.
in the virtual environment called OpenSimulator that we use and program, setup and maintain, you are being introduced to the world behind the places like InWorldz™ and SL® aka Second Life®
places” are “wall gardens” (aka Closed platform) as they are known in the Free Libre, GNU, Open Source communities.
from Wikipedia A closed platform, walled garden or closed ecosystem is a software system where the carrier or service provider has control over applications, content, and media, and restricts convenient access to non-approved applications or content. This is in contrast to an open platform, where consumers generally have unrestricted access to applications, content, and much more.
I am leaving you bread crumbs as you follow me through the process of getting the OpenSimulator up and running on a computer right here next to me 🙂